All Discussions - FreshSim http://www.freshsim.org/discussions/feed.rss Sat, 25 May 13 15:02:06 -0500 All Discussions - FreshSim en-CA ALife on GitHub http://www.freshsim.org/discussion/109/alife-on-github Thu, 28 Mar 2013 00:14:58 -0500 barbalet 109@/discussions
https://github.com/search?q=artificial+life&ref=commandbar

Enjoy!]]>
Douglas Adams talks about artificial life http://www.freshsim.org/discussion/105/douglas-adams-talks-about-artificial-life Sat, 17 Nov 2012 06:33:19 -0600 tim 105@/discussions ]]> Evoversum 0.3.0 -- fast Darwinian evolution simulator http://www.freshsim.org/discussion/108/evoversum-0.3.0-fast-darwinian-evolution-simulator Thu, 31 Jan 2013 19:56:52 -0600 pbazant 108@/discussions http://sourceforge.net/projects/evoversum/files/Evoversum_0.3.0_preview/

It is super-fast! New behavioral patterns sometimes evolve within minutes.

The GUI is much better than in the 0.2 version. There are also changes to the engine.
Any comments or suggestions appreciated!

PB]]>
Book about living things http://www.freshsim.org/discussion/107/book-about-living-things Sun, 27 Jan 2013 05:30:59 -0600 BernyBoy 107@/discussions
I am currently researching for a book about how to design everyday things according to the characteristics of organisms.

By chance do you know any researcher, author or hacker active in this area? Any suggestion is welcome, like books or papers, videos or art.

Thanks a lot!!
Berny ]]>
Some Vidoes of my Evolved Artificial Creatures http://www.freshsim.org/discussion/106/some-vidoes-of-my-evolved-artificial-creatures Thu, 17 Jan 2013 08:12:25 -0600 Ander 106@/discussions
Here are some videos, the creatures bodies where built but the neural network controlling them was evolved.

http://youtu.be/V9ZTfCzG2no
http://youtu.be/GXmhoExLq7M
http://youtu.be/f-pRjdrCF10
http://youtu.be/rZlbl6itXSI

Please let me know what you think, there is still a lot of work to do and any suggestions would be good.

Cheers,

Ander]]>
Emergent Self-Replicating Cellular Automata http://www.freshsim.org/discussion/96/emergent-self-replicating-cellular-automata Sun, 22 Apr 2012 13:29:24 -0500 ephremnash 96@/discussions
Check it out at http://stm1968.tripod.com/fourierlife/index.htm

Has anyone described these types of systems before?

I also developed an algorithm using Fourier Transform to efficiently find these self-replicating systems. I think it is a general method that can be applied to other systems as well.

I believe the prevalence of self-replicating sets of cells in the simple cellular automata systems I've explored might have implications for the probability of Autocatalytic Sets forming from the primordial soup of early earth.

Sean]]>
Species: Macroscopic Evolution Simulator/Video Game http://www.freshsim.org/discussion/92/species-macroscopic-evolution-simulatorvideo-game Wed, 14 Mar 2012 19:01:24 -0500 Quasar 92@/discussions
I was linked to this forum recently, because I have a project which may be of some small interest to the people here.

Species Development Blog
Species Development Video's: First, Second, Third

Species is my attempt at building a macroscopic (ie. full-sized 3d creatures) evolution simulator from first principles. I hope to make the simulation as accessable and accurate as possible, then work on adding gameplay elements based around genetic modification and artificial selection.

I have a few development video's and the blog has been going for almost a year now. The program is not yet released, but it will be within a few months, and after that it will be updated periodically as a series of steadily improving alpha releases.

Feedback and suggestions are always welcome!

Thanks,
Qu]]>
Established Alife projects http://www.freshsim.org/discussion/11/established-alife-projects Wed, 03 Nov 2010 07:59:40 -0500 miro 11@/discussions send us the details and we will add it.

Biogenesis

imageBiogenesis similates the evolutionary processes that happen on populations of unicellular organisms. The bacterial processes have been simplified to make them visually comprehensible. Although not scientifically exact, regular bacterial mechanisms can be observed including respiration, mutation, evolution and photosynthesis. It is also good entertainment.



Brain Sim

imageBrain Sim is a 3-D virtual reality simulator in which user designed brains based upon realistic spiking neurons are inserted into virtual sea slugs for testing. Videos can be found by clicking the image. This environment has full soft body physics enabled. The goal is to follow the course of evolution in designing ever more complex brains to handle ever more complex and realistic environments. Written by David Olmsted, who is also interested in frog brains



Core War

imageCore War is a game played between two or more computer programs in the memory of a virtual computer. Core War programs are written in an assembly language called Redcode and the original instruction set had 8 instructions. Introduced to the world in 1984 by A.K.Dewdney in his Computer Recreations column in Scientific American, Core War maintains an active community of battlers today. Core War directly inspired Tierra.



Critterding

imageCritterding is a petri dish simulator. Through the processes of natural selection and mutation, critters evolve from helpless and immobile organisms to more capable and intelligent forms. The parameters of brain and body evolution can be customized to create bizarre and novel critters. Critterding is an open source simulation in the style of Polyworld written by Bob Winklemans.



Critterdrug

imageEric Burden developed this fork from Critterding which introduced food which directly effects the critters' neurotransmitters. An extra retina shared by the whole community allows for the creation of artificial stimulant inspired art and experiments in telepathic communication.




Crittergod

imageA further fork by SEH expanding Critterding into a laboratory environment where users can build bodies directly. Also imagines alife operating systems where critters embody software processes in a peer to peer boundaryless network.





Darwin@Home

imageDarwin at Home is an open source software project that aims to bring the process of evolution into your computer at home so that you can see it working. Users design virtual muscular geometric structures which are challenged with achieving locomotion. Natural selection techniques can be emploted to refine their behavior.





Darwinbots

imageDarwinbots is an Artificial Life simulator that merges the gameplay of C-Robots type arena combat with adaptive asexual population dynamics. Bots are simulated by a DNA script which defines behavior, reads various sensory inputs and connects them to various outputs and actions. Bot DNA files are in ascii with a .txt extension, which allows anyone familiar with the DNA language to write and share DNA files with notepad.



Darwin Pond

imageDarwin Pond is an imaginary gene pool, a primordial puddle of genetic surprises. Hundreds of physically-based organisms achieve locomotion via genetically-based motor control and morphology. You can set up experiments in artificial life simulation and watch evolution change anatomies and motions over many generations.





Evogrid

imageThe EvoGrid is a worldwide, cross-disciplinary effort to create an abstract, yet plausible simulation of the chemical origins of life on Earth. One could think of this as an artificial origin of life experiment. Evogrid examines possible chemical soup combination's looking for a pathway from non-organic molecules to precursors of biological molecules (such as peptides, lipids, and amino acids).



Framsticks

imageFramsticks is a three-dimensional life simulation project. Both mechanical structures ("bodies") and control systems ("brains") of creatures are modeled. It is possible to design various kinds of experiments, including simple optimization (by evolutionary algorithms), coevolution, open-ended and spontaneous evolution, distinct gene pools and populations, diverse genotype-phenotype mappings, and modeling of species and ecosystems.



GenePool

imageGenePool extends the simulation in Darwin Pond by emphasizing the effects of sexual selection on morphology and behavior. The term “swimbot” was chosen to describe the organisms in GenePool, because of their robot-like mechanical appearance and the fact that they evolve into virtual swimming machines. GenePool, Darwin Pond and many other alife programs were written by Jeffrey Ventrella



Noble Ape

imageNoble Ape features a number of autonomous simulation components including a landscape simulation, biological simulation, weather simulation, sentient creature (Noble Ape) simulation and a simple intelligent-agent scripting language (ApeScript).





Soda Play

imageSoda present several creative toys which allow users to build their own marvelous things. Soda Constructor uses a spring based system and enables the generation of creatures with suprisingly lifelike motion. These can be evolved to compete against each other in SodaRace.





Tetragotchi

imageTetragotchi is a multi-player online game where you can create, control, and evolve your own personal Tetragotchi, a virtual muscular body made of tetrahedron shapes which lives on even when you are not online. They exist on a single spherical world which they all share, so your Tetragotchi is not alone. Tetragotchi is an online development from the ideas in Darwin@Home, both written by Gerald de Jong.





EVOLUTIONARY ART AND MUSIC

A selection of practising artists who use Artificial Life methods.



Scott Draves

imageScott Draves is a visual and software artist living in New York City. He is best known as the creator of the Electric Sheep - collaborative artificial life software that recreates the biological phenomena of evolution and reproduction though mathematics. The system is made up of man and machine, a cyborg mind with 350,000 participant computers and people all over the Internet.



Driessens & Verstappen

imageThe Amsterdam based artist couple Erwin Driessens and Maria Verstappen have worked together since 1990 developing software, machines and objects. Their research focuses on the possibilities that physical, chemical and computer algorithms can offer for the development of image generating processes. Breed (pictured) uses Artificial Evolution to generate detailed sculptures and is rendered using rapid prototyping.



Philip Galanter

imageGalanter teaches generative art and physical computing at Texas A&M University. His artistic work includes generative hardware systems of his own design, installations, digital fine art prints, and light-box transparencies. He curated COMPLEXITY, the first major fine art exhibition focusing on complex systems and emergence in 2002. He has also written several papers on computational creativity including the provocative "The Problem with Evolutionary Art Is..." (2010)



Jon McCormack

imageJon McCormack is an Australian-based electronic media artist and researcher. His research interests include generative evolutionary systems, computational creativity, machine learning, L-systems and developmental models. McCormack has shown around the world including Eden (pictured) - an evolutionary sonic ecosystem. His works are described in the monograph Impossible Nature: the art of Jon McCormack (2005).



Karl Sims

imageKarl Sims is a digital media artist, computer graphics research scientist, and software entrepreneur. He is the founder of GenArts which creates special effects software for the motion picture industry. He previously held positions at Thinking Machines Corporation, Optomystic, and Whitney/Demos Productions where he pioneered evolutionary methods of breeding images, animations and even battling block creatures.





]]>
LinkedIn Artificial Life Group http://www.freshsim.org/discussion/101/linkedin-artificial-life-group Wed, 20 Jun 2012 16:04:25 -0500 barbalet 101@/discussions SmoothLife http://www.freshsim.org/discussion/104/smoothlife Fri, 12 Oct 2012 07:42:43 -0500 barbalet 104@/discussions http://www.wired.com/beyond_the_beyond/2012/10/showtime-smoothlife/]]> First Annual FreshSim Coding Contest http://www.freshsim.org/discussion/44/first-annual-freshsim-coding-contest Wed, 19 Jan 2011 23:26:26 -0600 barbalet 44@/discussions ALIFE Journal http://www.freshsim.org/discussion/98/alife-journal Mon, 07 May 2012 12:19:13 -0500 geneticmoo 98@/discussions
Thanks]]>
ALIFE XIII http://www.freshsim.org/discussion/103/alife-xiii Sat, 21 Jul 2012 12:39:11 -0500 barbalet 103@/discussions
Artificial Life in Industry:

http://www.archive.org/download/biota_podcasts/biota_071912.mp3

Teaching Artificial Life for Industry:

http://www.archive.org/download/biota_podcasts/biota_071912b.mp3

Discussion/Demo on Noble Ape:

http://www.archive.org/download/ape_reality/nobleape_071912.mp3

Also the proceedings are free to distribute. Here's my attempt (it's 120~Mb):

http://www.barbalet.com/Artificial_Life_13.pdf

I have some more audio I may still publish. Sorry I couldn't get more audio. I think the proceedings being freely available is a start.]]>
Hunter gatherer genetic based NN sim http://www.freshsim.org/discussion/100/hunter-gatherer-genetic-based-nn-sim Sun, 10 Jun 2012 19:47:45 -0500 Confuzer 100@/discussions
It turned out to be rather simple, and the most time is put in an interface. I choose XNA with a neoforce lib but it's kinda buggy sometimes. Anyway, after a few iterations it can be quite entertaining to watch, if you like swarming dots that is. With (for now) 16 inputs + upto 7 hiddens layers of max 60 neurons, and ~140 creatures swarming, it can be quite slow. Depends on your machine (I did some profiling, 45mil for() iterations in 40 seconds, for instance).

They start with only the where is my food/prey input weights at a random value. Doing it for the rest of the inputs was too heavy for basic evolution to create something nice to watch in a short amount of time. They can sent signals to eachother, give food, see a few of their own and the closest prey/food and ofcourse all basic things like their energy level and speed, direction (even x/y so they know where the borders are).


http://www.confuzion.nl/Evolve.zip

I will update it regularely... I have some nice idea's to make the NN better, and to put some mutation order etc in an also mutating body makeup.]]>
EVO* 2013 (Vienna) Call for papers http://www.freshsim.org/discussion/99/evo-2013-vienna-call-for-papers- Tue, 08 May 2012 06:20:39 -0500 geneticmoo 99@/discussions Deadline is November 2012.
http://www.evostar.org
----



EvoStar - The Leading European Event on Bio-Inspired Computation

EuroGP, EvoCOP, EvoBIO, EvoMUSART and EvoApplications

3-5 April 2013 - Vienna, Austria

EvoStar comprises the premier co-located conferences in the field of
Bio-Inspired Computing:
EuroGP, EvoCOP, EvoBIO, EvoMUSART and EvoApplications.

Featuring the latest in theoretical and applied research, EvoStar topics
include recent genetic programming challenges, evolutionary and other
meta-heuristic approaches for combinatorial optimization, evolutionary
algorithms, machine learning and data mining techniques in the
biosciences, in numerical optimization, in music and art domains, in
image analysis, signal processing and pattern recognition, in finance
and economics, computer games, risk management, security and defence
applications, communication networks, parallel and distributed
infrastructures, dynamic and stochastic environments and in a wide range
of applications to scientific, industrial, financial and other
real-world problems.

The proceedings will be published by Springer Verlag in the Lecture
Notes in Computer Science series.

EvoStar Conferences
--------------------
EuroGP
16th International Conference on Genetic Programming

EvoCOP
13th International Conference on Evolutionary Computation in
Combinatorial Optimization

EvoBIO
11th International Conference on Evolutionary Computation, Machine
Learning and Data Mining in Computational Biology

EvoMUSART
2nd International Conference on Evolutionary and Biologically Inspired
Music, Sound, Art and Design

EvoApplications - International Conference on the Applications of
Evolutionary Computation
EvoCOMNET
Track on application of nature-inspired techniques for
communication networks and other parallel and distributed systems

EvoCOMPLEX
Track on evolutionary algorithms and complex systems

EvoFIN
Track on evolutionary computation in finance and economics

EvoGAMES
Track on bio-inspired algorithms in games

EvoIASP
Track on evolutionary computation in image analysis, signal
processing and pattern recognition

EvoINDUSTRY
Track on the application of Nature-Inspired Techniques in
industrial settings

EvoNUM
Track bio-inspired algorithms for continuous parameter optimisation

EvoPAR
Track on parallel architectures and distributed infrastructures

EvoRISK
Track on computational intelligence for risk management, security
and defence applications

EvoSTOC
Track on evolutionary algorithms in stochastic and dynamic
environments


Important Dates:
-----------------
Submission deadline: 1 November 2012
Notification to authors:21 December 2012
Camera-ready deadline: 15 January 2013
EvoStar event 3-5 April 2013


EvoStar Submission Instructions
----------------------------------
Submissions must be original and not published elsewhere. Submissions
will be peer reviewed by at least three members of the program
committee. The authors of accepted papers will have to improve their
papers on the basis of the reviewers' comments and will be asked to send
a camera ready version of their manuscripts. At least one author of each
accepted work has to register for and attend the conference and present
the work.

The reviewing process will be double-blind. Manuscript should be
submitted in Springer LNCS format.


ADDITIONAL INFORMATION
EvoStar website: http://www.evostar.org


EVO* coordinator
Jennifer Willies (J.Willies at napier dot ac dot uk)
Edinburgh Napier University, UK

Local Chair
Bin Hu (hu at ads dot tuwien dot ac dot at)
Vienna University of Technology, Austria

Publicity Chairs
A. Sima Uyar (etaner at itu dot edu dot tr)
Istanbul Technical University, Turkey

Kevin Sim (K.Sim at napier dot ac dot uk)
Edinburgh Napier University, UK]]>
Tim Hutton's Self-replicating Artificial Chemistry. http://www.freshsim.org/discussion/97/tim-huttons-self-replicating-artificial-chemistry. Sat, 05 May 2012 22:29:08 -0500 otonanoC 97@/discussions http://organicbuilder.sourceforge.net/applet

Description:
http://organicbuilder.sourceforge.net/explanation]]>
Video: The line between life and not-life http://www.freshsim.org/discussion/86/video-the-line-between-life-and-not-life Wed, 28 Dec 2011 14:57:57 -0600 miro 86@/discussions http://www.ted.com/talks/martin_hanczyc_the_line_between_life_and_not_life.html]]> ALIFE XIII Workshop: Teaching Artificial Life for Industry http://www.freshsim.org/discussion/95/alife-xiii-workshop-teaching-artificial-life-for-industry Sun, 15 Apr 2012 17:31:07 -0500 barbalet 95@/discussions
The workshop will run for two hours.

The workshop will be co-ordinated by Tom Barbalet (tom at nobleape dot com), the creator of Noble Ape and the chair of ISAL's Industry Outreach Group. Noble Ape is an open source artificial life project initially created in 1996 that has been used by Apple since 2003, Intel since 2005 and Netflix.

(This post is the official announcement of this workshop).]]>
ALIFE XIII Workshop: Artificial Life in Industry http://www.freshsim.org/discussion/94/alife-xiii-workshop-artificial-life-in-industry Sun, 15 Apr 2012 17:30:06 -0500 barbalet 94@/discussions
The workshop will run for two hours.

The workshop will be co-ordinated by Tom Barbalet (tom at nobleape dot com), the creator of Noble Ape and the chair of ISAL's Industry Outreach Group. Noble Ape is an open source artificial life project initially created in 1996 that has been used by Apple since 2003, Intel since 2005 and Netflix.

(This post is the official announcement of this workshop).]]>
Artificial Life 13 - July 19-22, 2012, Michigan State University http://www.freshsim.org/discussion/82/artificial-life-13-july-19-22-2012-michigan-state-university Mon, 17 Oct 2011 17:57:59 -0500 miro 82@/discussions Artificial Life 13

The Thirteenth International Conference on
the Synthesis and Simulation of Living Systems

?Evolution in Action?

July 19?22, 2012, Michigan State University

East Lansing, Michigan, USA

www.alife13.org/



You are invited to submit papers to the upcoming Thirteenth International Artificial Life Conference. Please forward this call responsibly.

I. OVERVIEW

It is a great pleasure for the BEACON Center for the Study of Evolution in Action at Michigan State University to host the 13th International Artificial Life Conference. Artificial life (ALife) refers to the synthesis and simulation of living systems as these occur in nature and also to possible alternative life forms and concepts that may not have occurred in natural evolution?that is, not only in ?life-as-we-know-it?, but also ?life-as-it-might-be?. ALife research may use not only biochemical models, but also computer models and robotics. The Artificial Life conference is held every other year under the auspices of the International Society for Artificial Life (ISAL), alternating with the European Conference on Artificial Life.

This year?s major conference theme is ?Evolution in Action.? Life is shaped by evolutionary processes, and ALife models are a powerful way to investigate and utilize this key characteristic of living systems. We encourage submissions by biologists as well as by computer scientists and engineers, especially interdisciplinary papers that explore the many ways that evolution and artificial life research intersect. Other tracks this year include Behavior & Intelligence, Collective Dynamics, Synthetic Biology, and The Humanities and ALife. See the list of tracks below for examples of topics that may fall under these headings.

II. KEYNOTE SPEAKERS

Steven Benner, Foundation for Applied Molecular Evolution, Synthetic Biology

Oron Catts, University of Western Australia, Biotechnology & Art

Benjamin Kerr, University of Washington, Experimental Evolution

Radhika Nagpal, Harvard University, Self-Organizing Systems

Jack Szostak, 2009 Nobel Laureate in Physiology or Medicine, Massachusetts General Hospital, Evolution in Action

III. IMPORTANT DATES

? Full paper/abstract submission deadline: 26 February 2012

? Notice of acceptance for full papers: 22 April 2012

? Early Registration deadline (required for presenting authors): 14 May 2012

? Camera ready deadline: 14 May 2012

? Conference: 19-22 July 2012

IV. SUBMISSIONS

A submission can either be in the form of a full paper or an extended abstract. Full papers have an 8 page maximum length, while abstracts are limited to two pages. Graphics and figures are encouraged. All submissions must be made using a pre-formatted MS Word or LaTeX template, which is available from the conference site.

All submissions will be subject to peer review. Submissions may be accepted as either a talk or as a poster, with no distinction being made between the two submission formats.

Every accepted full paper will be published by the MIT Press in an online open-access proceedings volume. The top 10 accepted papers will have the opportunity to publish a revised and expanded version in the Artificial Life journal.

NOTE: In addition to the main conference, ALIFE 13 will host related workshops and tutorials. Details on proposing such events can be found on the conference web site.

V. TRACKS

? Evolution in Action - Including evolutionary dynamics, simulations of evolution, developmental systems, experimental evolution, viral and bacterial evolution, evolution of drug resistance.

? Behavior & Intelligence - Including animal behavior; evolution of cognition and intelligence; evolutionary robotics; embedded systems.

? Collective Dynamics - Including group selection; evolution and stability of ecosystems; network dynamics; social dynamics; evolution of cooperation and conflict; collective motion and swarming in animals and animats.

? Synthetic Biology - Including synthetic cells, synthetic organisms, biological engineering, artificial genetic systems, artificial chemistry, origin of life, paleogenetics

? The Humanities and ALife ? Including art, music, history and philosophy of artificial life.

See the conference web site www.alife13.com for more detailed descriptions of each of the tracks.

VI. LOCATION & LOGISTICS

The conference will be held in East Lansing, Michigan, home of Michigan State University (MSU). Sessions will take place at MSU?s Kellogg Hotel and Conference Center, located on the Red Cedar River on the edge of campus and within walking distance of downtown East Lansing.

Flights are available directly into Lansing, Michigan?s Capital City Airport. Alternatively, one may fly to Detroit and then take a bus (the Michigan Flyer - www.michiganflyer.com) from Detroit Metro Airport to East Lansing.

Accommodations: A block of rooms in the Kellogg Center hotel will be available, as well as some university dormitory rooms. See the conference web page for further information.

VII. ORGANIZING COMMITTEE

Charles Ofria ? Organizing Chair
Chris Adami ? Program Chair
Adam Brown ? Art Advisory Committee Chair
David Bryson ? Technology Chair
Erik Goodman ? Engineering Advisory Committee Chair
Connie James ? Local Logistics Chair
Taylor Kelsaw ? Sponsorship Chair
Richard Lenski ? Scientific Advisory Committee Chair
Phil McKinley ? Workshops & Tutorials Chair
Robert T. Pennock ? Publicity & Proceedings Chair
Danielle Whittaker ? BEACON Coordination Chair
VIII. HOST INSTITUTION

BEACON Center for the Study of Evolution in Action

Michigan State University, East Lansing, Michigan, U.S.A.

BEACON is a National Science Foundation (NSF) Science and Technology Center founded with the mission of illuminating and harnessing the power of evolution in action to advance science and technology and benefit society. Research at BEACON focuses on biological evolution, digital evolution, and evolutionary applications in engineering, uniting biologists who study natural evolutionary processes with computer scientists and engineers who are harnessing these processes to solve real-world problems.

For more information see the BEACON web site at: http://beacon-center.org/

IX. CONTACT INFORMATION

For further information about the conference program, travel, accommodation, and local arrangements, please see http://www.alife13.org/. For questions not addressed on the web site, please email info@alife13.org.]]>
Noble Ape YouTubes http://www.freshsim.org/discussion/93/noble-ape-youtubes Tue, 10 Apr 2012 05:27:53 -0500 barbalet 93@/discussions




Please let me know what topics you would like me to cover in future videos.]]>
Cubelets http://www.freshsim.org/discussion/88/cubelets Fri, 06 Jan 2012 10:06:01 -0600 tim 88@/discussions
Well, a company called Modular Robotics has now implemented such a thing, and it looks really cool! The system is called Cubelets.

For more info, look at

http://www.modrobotics.com/


Tim]]>
Self-Learning and evolving computer system papers/projects? http://www.freshsim.org/discussion/91/self-learning-and-evolving-computer-system-papersprojects Sat, 04 Feb 2012 18:21:32 -0600 miro 91@/discussions What I'm trying to find is some kind of combination of machine-learning, self-adaptation and genetic programming.

As an example:
1) Learn a computer to talk and connect words with its meaning.
2) Teach a computer to perform simple actions (open program, write,...)

I'm not looking for a hardcoded code, but an evolved computer program. Where at the end might be self evolved artificial consciousness.


]]>
Bob Mottram on Noble Ape development http://www.freshsim.org/discussion/90/bob-mottram-on-noble-ape-development Fri, 03 Feb 2012 00:55:51 -0600 barbalet 90@/discussions
http://www.nobleape.com/blog/]]>
eBook Edition of Digital Biology http://www.freshsim.org/discussion/89/ebook-edition-of-digital-biology Tue, 31 Jan 2012 17:16:18 -0600 miro 89@/discussions
Click here for your favourite format:
http://www.amazon.co.uk/Digital-Biology-ebook/dp/B006RBGMUI
http://itunes.apple.com/gb/book/digital-biology/id497529197?mt=11
]]>
Relationship between ALife and intelligence http://www.freshsim.org/discussion/87/relationship-between-alife-and-intelligence Mon, 02 Jan 2012 00:43:53 -0600 otonanoC 87@/discussions http://egggplant.livejournal.com/2012/01/01/

]]>
Minimalistic yet rich Darwinian evolution simulator http://www.freshsim.org/discussion/75/minimalistic-yet-rich-darwinian-evolution-simulator Mon, 11 Jul 2011 12:15:41 -0500 pbazant 75@/discussions http://sourceforge.net/projects/evoversum/
The sources are available through SVN. My goal is to implement only things that are essential for evolution. I am not interested in mimicking evolution as we know it on Earth -- I am rather interested in (Darwinian) evolution per se. For now, I focused solely on evolution of behaviour -- all the organisms have identical bodies. An example of evolved (not programmed by hand!) wall avoidance is the world maze.wld. There are no fundamental limits on the complexity of their behaviour. Give it a try and tell me, what interesting behaviours you have observed! Contributions and ideas are welcome. Contact me at pbazant@gmail.com
PB
]]>
New AI/ALife functionality in Second Life http://www.freshsim.org/discussion/79/new-aialife-functionality-in-second-life Wed, 05 Oct 2011 17:00:15 -0500 tim 79@/discussions http://community.secondlife.com/t5/Featured-News/CEO-Rodvik-Humble-Shares-What-s-New-in-Second-Life/ba-p/1143239

Interesting, but not heavy on details at this stage.]]>
evomusart 2012 announcement: IJART and GPEM special issues on evolutionary art and music http://www.freshsim.org/discussion/85/evomusart-2012-announcement-ijart-and-gpem-special-issues-on-evolutionary-art-and-music- Mon, 21 Nov 2011 10:20:45 -0600 evomusart 85@/discussions (International Journal of Arts and Technology)
announcement: GPEM special issue on evolutionary art and music
(Genetic Programming and Evolvable Machines)
announcement: Deadline extension: December 7th.
HARD DEADLINE. No further extensions.

----------------------------------------------------------------------------
FINAL CALL FOR PAPERS

evomusart 2012

1st International Conference and 10th European Event on Evolutionary and Biologically Inspired Music, Sound, Art and Design

11-13 April 2012, Malaga, Spain


Part of evo* 2012
evo*: http://www.evostar.org
evomusart: http://www.evostar.org/2012/call-for-contributions/evomusart/
----------------------------------------------------------------------------

evomusart 2012 is the tenth European event on Evolutionary Music and Art. Following the success of previous events and the importance of the field of evolutionary and biologically inspired music, sound, art and design, evomusart has became a evo* conference with independent proceedings. Thus, evomusart 2012 is the tenth European Event on Evolutionary and Biologically Inspired Music, Sound, Art and Design and the first conference on the field.

The use of biologically inspired techniques for the development of artistic systems is a recent, exciting and significant area of research. There is a growing interest in the application of these techniques in fields such as: visual art and music generation, analysis, and interpretation; sound synthesis; architecture; video; poetry; design; and other creative tasks.

The main goal of evomusart 2012 is to bring together researchers who are using biologically inspired computer techniques for artistic tasks, providing the opportunity to promote, present and discuss ongoing work in the area.

The event will be held from 11-13 April, 2012 in Malaga, Spain as part of the evo* event.

----------------------------------------------------------------------------
Publication Details
----------------------------------------------------------------------------

Accepted papers will be presented orally at the event and included in the evomusart proceedings, published by Springer Verlag in a dedicated volume of the Lecture Notes in Computer Science series.

----------------------------------------------------------------------------
POST-CONFERENCE JOURNAL PUBLICATION
----------------------------------------------------------------------------

Authors of selected papers will be invited to submit expanded versions of their work for two planned special issues on Evolutionary Art and Music. One on the Springer journal Genetic Programming and Evolvable Machines (GPEM) and another on the International Journal of Arts and Technology (IJART)

----------------------------------------------------------------------------
Topics of interest
----------------------------------------------------------------------------

The papers should concern the use of biologically inspired computer techniques - e.g. Evolutionary Computation, Artificial Life, Artificial Neural Networks, Swarm Intelligence, other artificial intelligence techniques. - in the scope of the generation, analysis and interpretation of art, music, design, architecture and other artistic fields. Topics of interest include, but are not limited to:

-- Generation
- Biologically Inspired Design and Art - Systems that create drawings, images, animations, sculptures, poetry, text, designs, webpages, buildings, etc.;
- Biologically Inspired Sound and Music - Systems that create musical pieces, sounds, instruments, voices, sound effects, sound analysis, etc.;
- Robotic Based Evolutionary Art and Music;
- Other related artificial intelligence or generative techniques - in the fields of Computer Music, Computer Art;

-- Theory
- Computational Aesthetics, Experimental Aesthetics; o Emotional Response, Surprise, Novelty;
- Representation techniques;
- Surveys of the current state-of-the-art in the area; identification of weaknesses and strengths; comparative analysis and classification;
- Validation methodologies;
- Studies on the applicability of these techniques to related areas;
- New models designed to promote the creative potential of biologically inspired computation;

-- Computer Aided Creativity and computational creativity
- Systems in which biologically inspired computation is used to promote the creativity of a human user;
- New ways of integrating the user in the evolutionary cycle;
- Analysis and evaluation of: the artistic potential of biologically inspired art and music; the artistic processes inherent to these approaches; the resulting artifacts;
- Collaborative distributed artificial art environments;

-- Automation
- Techniques for automatic fitness assignment;
- Systems in which an analysis or interpretation of the artworks is used in conjunction with biologically inspired techniques to produce novel objects;
- Systems that resort to biologically inspired computation to perform the analysis of image, music, sound, sculpture, or some other types of artistic object;

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Important Dates
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Submission: 7 December 2011
Conference: 11-13 April 2012

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Evomusart 2012: Deadline Extension and GPEM's Special Issue Announcement http://www.freshsim.org/discussion/84/evomusart-2012-deadline-extension-and-gpems-special-issue-announcement Thu, 17 Nov 2011 11:49:35 -0600 evomusart 84@/discussions Please distribute
(Apologies for multiple posting)

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FINAL CALL FOR PAPERS: DEADLINE EXTENSION

Several authors have contacted EVOMUSART to get an extension of the submission deadline. It was therefore agreed, to extend the deadline for all events. Authors who have already submitted their work may update their submission until the deadline. The new submission deadline is December 7.

evomusart 2012

1st International Conference and 10th European Event on Evolutionary and Biologically Inspired Music, Sound, Art and Design

11-13 April 2012, Malaga, Spain


Part of evo* 2012
evo*: http://www.evostar.org
evomusart: http://www.evostar.org/2012/call-for-contributions/evomusart/
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evomusart 2012 is the tenth European event on Evolutionary Music and Art. Following the success of previous events and the importance of the field of evolutionary and biologically inspired music, sound, art and design, evomusart has became a evo* conference with independent proceedings. Thus, evomusart 2012 is the tenth European Event on Evolutionary and Biologically Inspired Music, Sound, Art and Design and the first conference on the field.

The use of biologically inspired techniques for the development of artistic systems is a recent, exciting and significant area of research. There is a growing interest in the application of these techniques in fields such as: visual art and music generation, analysis, and interpretation; sound synthesis; architecture; video; poetry; design; and other creative tasks.

The main goal of evomusart 2012 is to bring together researchers who are using biologically inspired computer techniques for artistic tasks, providing the opportunity to promote, present and discuss ongoing work in the area.

The event will be held from 11-13 April, 2012 in Malaga, Spain as part of the evostar event.

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Publication Details
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Accepted papers will be presented orally at the event and included in the evomusart proceedings, published by Springer Verlag in a dedicated volume of the Lecture Notes in Computer Science series.

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POST-CONFERENCE JOURNAL PUBLICATION
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Authors of selected papers will be invited to submit expanded versions of their work for a planned special issue on Evolutionary Art and Music of the Springer journal Genetic Programming and Evolvable Machines.

----------------------------------------------------------------------------
Topics of interest
----------------------------------------------------------------------------

The papers should concern the use of biologically inspired computer techniques - e.g. Evolutionary Computation, Artificial Life, Artificial Neural Networks, Swarm Intelligence, other artificial intelligence techniques. - in the scope of the generation, analysis and interpretation of art, music, design, architecture and other artistic fields. Topics of interest include, but are not limited to:

-- Generation
- Biologically Inspired Design and Art - Systems that create drawings, images, animations, sculptures, poetry, text, designs, webpages, buildings, etc.;
- Biologically Inspired Sound and Music - Systems that create musical pieces, sounds, instruments, voices, sound effects, sound analysis, etc.;
- Robotic Based Evolutionary Art and Music;
- Other related artificial intelligence or generative techniques - in the fields of Computer Music, Computer Art;

-- Theory
- Computational Aesthetics, Experimental Aesthetics; o Emotional Response, Surprise, Novelty;
- Representation techniques;
- Surveys of the current state-of-the-art in the area; identification of weaknesses and strengths; comparative analysis and classification;
- Validation methodologies;
- Studies on the applicability of these techniques to related areas;
- New models designed to promote the creative potential of biologically inspired computation;

-- Computer Aided Creativity and computational creativity
- Systems in which biologically inspired computation is used to promote the creativity of a human user;
- New ways of integrating the user in the evolutionary cycle;
- Analysis and evaluation of: the artistic potential of biologically inspired art and music; the artistic processes inherent to these approaches; the resulting artifacts;
- Collaborative distributed artificial art environments;

-- Automation
- Techniques for automatic fitness assignment;
- Systems in which an analysis or interpretation of the artworks is used in conjunction with biologically inspired techniques to produce novel objects;
- Systems that resort to biologically inspired computation to perform the analysis of image, music, sound, sculpture, or some other types of artistic object;

----------------------------------------------------------------------------
Important Dates
----------------------------------------------------------------------------

Submission: 7 December 2011
Conference: 11-13 April 2012

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Additional information and submission details
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Submit your manuscript, at most 12 A4 pages long, in Springer LNCS format (instructions downloadable from http://www.springeronline.com/sgw/cda/frontpage/0,11855,5-164-2-72376-0,00.html) no later than December 7, 2011 to site http://myreview.csregistry.org/evomusart12

The reviewing process will be double-blind, please omit information about the authors in the submitted paper.

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Programme committee
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Adrian Carballal, University of A Coruna, Spain
Alain Lioret, Paris 8 University, France
Alan Dorin, Monash University, Australia
Alejandro Pazos, University of A Coruna, Spain
Amilcar Cardoso, University of Coimbra, Portugal
Amy K. Hoover, University of Central Florida, USA
Andrew Brown, Griffith University, Australia
Andrew Gildfind, Google, Inc., Australia
Andrew Horner, University of Science & Technology, Hong Kong
Anna Ursyn, University of Northern Colorado, USA
Antonino Santos, University of A Coruna, Spain
Artemis Sanchez Moroni, Renato Archer Research Center, Brazil
Benjamin Schroeder, Ohio State University, USA
Bill Manaris, College of Charleston, USA
Brian Ross, Brock University, Canada
Carlos Grilo, Instituto Politécnico de Leiria, Portugal
Christian Jacob, University of Calgary, Canada
Colin Johnson, University of Kent, UK
Dan Ashlock, University of Guelph, Canada
Dan Costelloe, Independent Researcher (Solace One Ltd), Ireland
Dan Ventura, Brigham Young University, USA
Daniel Bisig, University of Zurich, Switzerland
Daniel Jones, Goldsmiths College, University of London, UK
David Rosenboom, California Institute of Arts, USA
Douglas Repetto, Columbia University, USA
Eduardo Miranda, University of Plymouth, UK
Eelco den Heijer, Vrije Universiteit Amsterdam, Netherlands
Eleonora Bilotta, University of Calabria, Italy
Erik Hemberg, University College Dublin, Ireland
Erwin Driessens, Independent Artist, Netherlands
Gary Greenfield, University of Richmond, USA
Gary Nelson, Oberlin College, USA
Hans Dehlinger, Independent Artist, Germany
Hernán Kerlleñevich, National University of Quilmes, Argentina
Ingeborg Reichle, Berlin-Brandenburg Academy of Sciences and Humanities, Germany
J. E. Rowe, University of Birmingham, UK
James McDermott, University of Limerick, Ireland
Jane Prophet, Independent Artist, UK
John Collomosse, University of Surrey, UK
Jon Bird, University of Sussex, UK
Jon McCormack, Monash University, Australia
José Fornari, NICS/Unicamp, Brazil
Juan Romero, University of A Coruna, Spain
Kenneth O. Stanley, University of Central Florida, USA
Luigi Pagliarini, University of Southern Denmark, Italy
Marcelo Freitas Caetano, IRCAM, France
Marcos Nadal, University of Illes Balears, Spain
Maria Verstappen, Independent Artist, Netherlands
Matthew Lewis, Ohio State University, USA
Mauro Annunziato, Plancton Art Studio, Italy
Michael O’Neill, University College Dublin, Ireland
Mitchell Whitelaw, University of Canberra, Australia
Nell Tenhaaf, York University, Canada
Nicolas Monmarché, University of Tours, France
Oliver Bown, University of Sidney, Australia
Pablo Gervás, Universidad Complutense de Madrid, Spain
Palle Dahlstedt, Göteborg University, Sweden
Paul Brown, University of Sussex, UK
Paulo Urbano, Universidade de Lisboa, Portugal
Pedro Cruz, University of Coimbra, Portugal
Penousal Machado, University of Coimbra, Portugal
Peter Bentley, University College London, UK
Peter Cariani, University of Binghamton, USA
Philip Galanter, Texas A&M College of Architecture, USA
Rafael Ramirez, Pompeu Fabra University, Spain
Roger Malina, International Society for the Arts, Sciences and Technology, USA
Ruli Manurung, University of Indonesia, Indonesia
Scott Draves, Independent Artist, USA
Simon Colton, Imperial College, UK
Somnuk Phon-Amnuaisuk, University Tunku Abdul Rahman, Malaysia
Stephen Todd, IBM, UK
Takashi Ikegami, Tokyo Institute of Technology, Japan
Thor Magnusson, Carnegie Mellon University, USA
Tim Blackwell, Goldsmiths College, University of London, UK
Troy Innocent, Monash University, Australia
Usman Haque, Haque Design + Research Ltd, UK/Pakistan
Vic Ciesielski, RMIT, Australia
William Latham, University of London, UK
Yang Li, University of Science and Technology Beijing, China


Conference chairs

Juan Romero
University of A Coruna, Spain
jj(at)udc.es

Penousal Machado
University of Coimbra, Portugal
machado(at)dei.uc.pt



Publication chair

Adrian Carballal
University of A Coruna, Spain
adrian.carballal(at)udc.es


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